The information in this fieldĬlassifies the command or variable based on it's syntax. Fields Type: This field appears for all commands and variables. These classificationsĪre just here to help you with the syntax recognition and to remove unnecessary syntaxįields. Toggle, he won't try to use negative numbers or fractions as input, or if a command isĬlassified as an operation he will know not to use any parameters. Basically if a user knows that a given variable is classified as a Type of a command or variable, and give some insight into it's syntax and what type of The names of each class are only meant to identify the different The game only distinguishes between commandsĪnd variables. These classifications are in no way related to how the game feels about the I have also taken upon myself to classify all of those console commands and console Standardizing information among each command and to make sure that all of the information The fields that I have used to describe each command and variable are a way of It is good to know what the information in each field contains and refers Any person who sends me corrections aboutĬonsole commands or variables will be acknowledged.īelow there are explanations to all of the different fields which are used to describeĮach command. Make this document as accurate as possible. I appreciate any corrections sent in because I want to If you are reading this document and you find any errors, please contact me and tell meĮxactly where you found the error. Necessary work to answer your own questions do not send me any emails because I will not If you have a problem with something then solve the problem on your own and do the Have a problem then please don't ask me how to fix it because I won't help you. I don't have the time nor the patience to answer any technical support questions. If you want to find out moreĪbout what a certain console command does or what it could be used for the go ahead andĮxperiment with that console command on your own until you can answer your own questions. If you have any questions regarding console commands or console variables please do notĬontact me because I don't have the time to answer them. Will benefit a lot of people in the use of the Quake 2 console. Now this document has become the ultimate reference to consoleĬommands with each command and variable having an explanation. I decided to write this document because a lot of people were curious about all of Want to customize the game to their liking. This document has been designed to help out all those people who All console commands and variables are identified, documented, This is the complete list of console commands, console variables, and command line Consuming snaps could use following snapcraft.yaml snippet to add the interface.Quake II Console Commands Quake 2 Console CommandsĬopyright 1997, 1998 JakFrost All Rights Reserved Yamagi Quake II is released under the terms of the GPL version 2.Īdditionally, other snaps can consume its content via a content interface plug. This code is build upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II runs on nearly all common platforms including FreeBSD, Linux, OpenBSD, Windows and OS X. It works perfectly on modern processors and operating systems. Unlike most other Quake II source ports Yamagi Quake II is fully 64 bit clean. Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. This is the Yamagi Quake II Client, an enhanced version of id Software's Quake II with focus on offline and coop gameplay. This package only provides the engine, you need a valid copy of the (proprietary) game data to launch the game.
0 Comments
Leave a Reply. |